The League of Game Developers

Charter

Preamble

The people who built this industry love making games.

They do not love what the industry has become.

Three generations of players. Hundreds of billions in annual revenue. A medium that shapes how the modern world understands narrative, agency, and what it means to be inside a story — all of it built by engineers, designers, artists, writers, composers, testers, producers, and operations staff who staked their careers on a craft that did not exist a generation before them.

They built the most culturally significant entertainment medium in human history. In return, they were given an industry that treats them as disposable.

There is a fog of war across this industry, and it is maintained on purpose. The people who control capital use it to keep labor isolated, uninformed, and accepting terms it would otherwise refuse. Salaries are hidden. Contracts are opaque. Studios close without warning. Credits are suppressed. Institutional knowledge is scattered every time a team is dissolved, and the cost of that loss never appears on any balance sheet. This is not market drift. It is a business model, and it has gone largely unchallenged for the entire history of this medium.

We can no longer accept the premise that capital acts in the best interests of the people who create its value. That premise has been disproven by every studio closure, every omitted credit, every decade of expertise walked out the door in a cardboard box and never replaced.

If a studio can be closed days after a successful launch, then the people who shipped it need compensation structures that survive their employment — residuals, revenue share, mechanisms that do not evaporate the moment someone decides the team is cheaper to dissolve than to keep.

That is not radical. That is alignment.

If this industry generates record profits year after year, those returns cannot flow exclusively to executives and shareholders while the people who generated them see stagnant wages and rolling layoffs. You cannot grow an industry by starving its workforce.

That is not revolutionary. That is arithmetic.

If labor is treated as an expense to be cut rather than an investment that generates returns, then capital is liquidating the very thing that makes it valuable. Studios are not cost centers. They are the engine. Dismantling them to improve a quarterly number is not fiscal discipline. It is the conversion of long-term capacity into short-term optics, and it is making the industry illiquid in the only resource that actually matters:
the people who know how to ship.

What follows is the founding charter of the organization we intend to build. Part One defines what it is, who it serves, and how it operates. Part Two names the specific professional rights it exists to defend — rights that belong to every person who has ever contributed to the making of games, in any country, in any discipline, at any level of experience.

These rights are not aspirations. They are not favors. They are the conditions under which a creative profession can survive, and they have been denied long enough.

Part One: Governance
Part Two: Declaration of Professional Rights

These rights belong to every person who contributes to the making of games.

They are not new. They are not gifts. They are not contingent on the goodwill of employers or the convenience of publishers. They are the conditions under which a creative profession can function with dignity, and they have been systematically denied for the entire history of this industry.

In some jurisdictions, many of these rights are already protected by law — and routinely violated in practice. In others, the legal framework does not yet exist. The League's commitment is the same in both cases: to name these rights, to defend them through every available mechanism, and to build the institutional power necessary to make that defense meaningful.

We are naming them. We intend to make them real.

This charter governs the organization. The manifesto explains why it exists. Together, they constitute the founding commitment of The League of Game Developers to the professionals it serves.

The work ahead is substantial. We intend to lobby in every jurisdiction where our members work, sit across the table from publishers, platform holders, and legislators, and make the case for the people who built this industry with their hands. We intend to build the professional infrastructure the next generation of game developers should inherit as a given, not a gap.

This is more than a protest or a petition. It is an institution in formation, and institutions are how durable change happens.

The history of this medium is ours. The future of this industry is ours to shape.

The League exists to make sure we have the power to do both.

Next

Know your rights before you sign anything.

The Charter enumerates the rights. This guide explains what they mean in practice — across five jurisdictions, in plain language.